Codex
Curated lore entries for the places, factions, gods, and ideas that define Amra.
godsAdate
Goddess of lies, illusions, intrigue, and necessary deceit, feared as both poison and balance.
historyAge of Dragons
The creation of Eridia, the first dragons, and the draconic empires that ruled before mortal kingdoms.
historyAge of Humans
The divine gifts, elven tutelage, and independent rise of human kingdoms.
regionsAlkebu
A powerful land of clans, sunlit politics, ancient pride, and cities built around trade, memory, and survival.
factionsThe Arcane Concord
A coalition of mages and scholars seeking lost secrets and responsible arcane power.
magicArcane Magic
The mortal study of arcane energy, inherited from dragons and refined by elves under Nithra’s influence.
regionsAregor
A house-ruled realm of noble rivalry, arcane ambition, old wealth, and cities made for intrigue.
historyArrival of the Gnomes
The exile of the gnomes, their Arcane Nexus, and the founding of Tinkertown.
factionsThe Azure Chorus
A secret network of bards, spies, and informants who shape politics through music and intelligence.
regionsBanlaya
A realm of kingdoms, sacred landscapes, courtly pressure, and competing visions of rightful rule.
godsBasaj
God of nature, beasts, and the untamed wilderness, guardian of harmony and primal consequence.
godsBeral, the Creator
The distant Mother of the Gods, first shaper of Amra and source of the pantheon's authority.
historyBirth of the Elder Gods
Beral creates ten elder gods to guide mortal life after the devastation of the Black Blood War.
historyBlack Blood War
The titan-dragon war that scarred Amra and opened the world to infernal corruption.
godsBrom
God of forging, metalworking, engineering, craft, and the order made possible by skilled hands.
factionsThe Brotherhood of Light
A holy order of Ethoras dedicated to protecting peoples from evil and fighting darkness.
regionsCastell
A fortified realm of houses, keeps, dragon-scarred memory, and warlike honor.
cosmologyCosmology of Amra
A hub for the Great Wheel, mortal worlds, parallel realities, elemental realms, and outer planes.
factionsThe Crimson Circle
A secretive order devoted to dangerous knowledge, blood rites, and forbidden magical power.
regionsDead Islands
A bleak island chain suited to ghost stories, forbidden landings, and relics best left untouched.
regionsDhon Kopjar
A dwarven region anchored by Ironfist authority, hard roads, and strongholds built for endurance.
regionsDhon Mendor
A many-clan dwarven realm where tradition, trade, and rival strongholds shape daily politics.
regionsDhon Toruhm
A dwarven homeland of renowned clans, forgecraft, mountain wealth, and dangerous inheritance.
regionsDhon Vondaral
A broad dwarven region of stone, silver, sun, iron, and dragonbone clans.
historyDiscovery of Nivarie and Varinthia
Explorers, ruins, dangers, and trade routes beyond the familiar continent of Amra.
magicDivine Magic
Power drawn from gods, nature spirits, faith, conviction, and the disciplined channeling of Ki.
speciesDragonblood
Descendants of draconic design whose fire, ice, storm, acid, and poison bloodlines carry old power.
historyDragons Revelation
The return of metallic dragons, the resurgence of chromatic dragons, and Itharion Silverwing’s warning.
historyDwarven Foundings
The rise of the dwarven peoples from titan blood and the founding of their mountain kingdoms.
speciesDwarves of Amra
Mountain, hill, wasteland, coastal, and grey dwarves, each shaped by stone, route, survival, and craft.
cosmologyElemental Planes
The primal homes of Fire, Water, Air, and Earth, first designed as the building blocks of creation.
historyElven Era
The arrival of the elves, the world tree, and the first elven civilization of Amra.
speciesElves of Amra
Immortal elven peoples shaped by sun, moon, greenwood, and the hidden dark beneath Amra.
godsErio
God of death, oblivion, decay, and disease, feared as final judge and honored as guide of souls.
godsEthoras
God of light, life, healing, creation, and crops, whose corrupted Castell inquisition betrays his gifts.
cosmologyExterior Planes
The outer planes connected to Eridia, ranging from Mount Celestia to the Abyss and Nine Hells.
speciesGnomes of Amra
Exiles from another world whose forest, rock, arcane, and underground cultures rebuilt through invention.
factionsThe Harbingers of Entropy
Agents of decay, disruption, and necessary change who test the stability of the world.
historyHistory of Amra
A timeline hub for the eras, wars, migrations, and revelations that shaped Amra.
godsHonos
God of duty, truth, honor, and vigilance, patron of guardians and sworn protectors.
speciesHumans of Amra
Regional human cultures whose identities are shaped by kingdoms, climates, crafts, wars, and faiths.
historyCapitulations of the Hundred Nights
The negotiations that ended elven-human war and defined the political borders of the central kingdoms.
factionsThe Iron Hand of Necis
A disciplined martial society devoted to order, conquest, and the hard lessons of Necis.
regionsKievan
A cold-edged realm under House Dragonov, suited to frontier rule, harsh loyalty, and old draconic symbolism.
godsMaeve
Goddess of music, art, beauty, passion, desire, peace, and harmony.
magicMagic in Amra
A hub for arcane study, divine power, magical institutions, and the forces that make spellcraft dangerous.
regionsManajur
A royal region shaped by the Kajin family, river cities, and delicate court obligations.
factionsThe Masks of Adate
A secretive sect of lies, infiltration, sacrifice, and manipulation devoted to Adate.
factionsThe Merchants League
A powerful trade coalition based in Monero that turns commerce into political leverage.
speciesMixed Peoples of Amra
Half-elves and half-orcs reveal where Amra's cultures, bloodlines, borders, and prejudices overlap.
godsNecis
God of war, strife, conquest, domination, and the brutal ambition that hides beneath civilization.
godsNithra
Goddess of magic, knowledge, science, moons, and night, patron of seekers who study the hidden order.
godsOdine
Goddess of sea, sky, wind, tides, storms, sailors, fishermen, and the balance of calm and fury.
factionsThe Order of the Verdant Veil
Druids, rangers, and guardians who preserve the balance of Amra’s ecosystems.
cosmologyParallel Planes
The Shadow and Faerie planes, two reflections of the mortal world that touch Amra in dangerous ways.
historyPresent Age of Amra
The current tensions between kingdoms, faiths, dragons, and emerging powers across Amra.
historyRise of Drogmar
The birth of goblinoids, the city of Drogmar, and the Crimson Pact that bound their tribes.
magicSchools of Magic
The ten known disciplines of arcane practice, including secret traditions beyond ordinary player reach.
factionsThe Seekers of Twilight
Mystics and investigators who study the threshold between life, death, and hidden truth.
historyShadow War
The alliance that stood against the Shadow Lord and sealed his power in the Shadow Sphere.
regionsSkapta
A northern region of clans, harsh weather, animal banners, and settlements built against the cold.
factionsThe Stormforged Covenant
Warriors, smiths, and elementalists who master primal forces to protect Amra from catastrophe.
regionsTel'Areth
An elven realm of houses, luminous cities, ancient memory, and elegant political danger.
regionsTel'Donor
A focused elven region under House Eglaneth, built around elegant cities and guarded places of interest.
regionsTel'Dovan
A complex elven realm of competing houses, many cities, and refined rivalries.
regionsTianzhu
A large and intricate region of great families, Blood Tigers, major cities, and disciplined political rivalry.
magicTowers of High Magic
Elven-founded institutions that teach, regulate, and police the use of arcane power across Amra.
cosmologyTransitive Planes
The Astral and Ethereal planes, routes through the hidden architecture between worlds.
historyWar of the Thousand Tears
The great elven war against Drakorax and the tragedy that reshaped Tel Donor.
factionsThe Wardens of the Silver Star
Knights and watchers who oppose hidden corruption and threats from beyond ordinary sight.
regionsYamato
A clan-ruled region of dragon, lotus, tiger, phoenix, and crane banners.